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pra

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Everything posted by pra

  1. For that, too, a way to scrap mods would be needed. Suggestion: "disassemble" replaces "scrap" in the regular workbenches, and then you get a new "Scrap Workbench", which sole purpose is to scrap mods, and maybe other things, too.
  2. Good, this has been requested already. My idea: you have an "advanced workbench", which allows you to a) disassemble a weapon/armor into it's mods and b) re-assemble loose mods back into a weapon/armor. Same for armors. Also make the workbench dependant on some scrapper perk level and blacksmith or weaponsmith perk. Replacing "scrap" is only an option if you also add the option to scrap mods afterwards (is there a mod which does that, BTW?). I usually scrap enemy weapons for parts, and only rarely want their mods. If no new workbench, maybe a new option called "disassemble"? Not sure if that's even possible.
  3. -_- I will try Don't Call Me Settler, though. Didn't know it has this feature, and was considering it anyway.
  4. So, my problem here are those corpses which just stay there forever, and even keep returning after you dragged them away. The dead guy and the dog next to the Sanctuary bridge, for example. I would like to have Morrowind's "Dispose of corpse" feature. Sure, you can use the console, but that's almost cheating. My idea for this: a melee weapon based on the weedwhacker model, which, when used to hit a corpse, applies markForDelete on it (or just disable). As an extra, it could also generate some items, like bones, fertilizer, pieces of meat for the cannibals, etc. Or maybe as a special modification for the ripper instead of a separate weapon, whatever is easier... Yes I know there are mods like Scrap Dead Things, but they look somewhat unfinished to me, allowing to scrap living NPCs and all...
  5. I will never disable adblock, for any site. But, if you say that paying you $2 once is even better for you than me disabling adblock, then I'll just do that.
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