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Posts
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Everything posted by firsTraveler
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Sometimes autohotkey goes a little, well, nuts. Is this the correct way to fix it without having to leave the game? ^!p::Pause ; Press Ctrl+Alt+P to pause. Press it again to resume. Is there another way?
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Thanks for the ammo load heads up. Not perfect but better than stock.
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XCOM2 New Class/Squadmate Replacement-Resistance Dogs
firsTraveler replied to Ratman258's topic in XCOM's Mod Ideas
cool idea, I miss the shivs- 5 replies
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- character class
- shiv
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1: A researchable upgrade for the skulljack - reduce feedback and/or increase sucsess probability 2: Another slot for all armors but restricted to accepting only the special ammos (ap, dragon, ect) If either of these already exist would someone please reply with a link. Thank you
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Overall XCOM2 is a significant improvement over XCOM. + Overwatch, it's so much better I doubt I'll ever be able to stand playing Long War again. Is there any chance XCOM can we patched to work like this? - No air war + Modular weapons - Crysilids that "burrow" into, well, anything. They dont seem very adapt at digging. + Sectopods and spheres demoleshing everything. - No tanks + MODS! - generic near future architecture. Is there any chance that maps can be made of real locations? + except for the commander you don't have to research Psi abilities at all - No flight armor + AWC and Gureilla Training School
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I just ran NMM and it doesn't even show XCOM2 when it scanned for titles. It just closed saying I have no suported games installed. Help please
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great idea
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Increase Raider Armor defense stats PLEASE
firsTraveler replied to HeavyDutyGHOST's topic in Fallout 4's Mod Ideas
At least have more of them wear helmets. -
cool armor
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I can't understand why B doesn't do this to start with. It's not like there isn't a mod that does it for F:NV.
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Maybe I just missed them, but I have a feeling the police had a lot of riot shields. Would love to see them added.
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On the one hand shooting just about anything in the head is way under powered in F4. On the other hand it's silly how few raiders, gunnerers, ect wear serious head protection (ie mil spec helmets). There's already a great mod that makes headshots a lot more damaging. Is there already or could someone make a mod the just increase the percentage of actionable NPCs who wear the vasrious helmets in the game?
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The most horrifc sight you have witnessed in Fallout 4
firsTraveler replied to Laz3456's topic in Fallout 4's Discussion
The Brotherhood of Scum occupation ship arriving. -
yes please
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Please modders, give us a scrapping machine
firsTraveler replied to xtrasyn's topic in Fallout 4's Mod Ideas
One like the last Borderlands had would be awesum. Put in a bunch of weapons, out pops a super shooter ;-> -
yes please
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I'm kind of surprised how few mods there are for Cods.
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Is there a way to restore the loot your supposed to get at the end of Exalt missions Enemy Within? Long War makes it so there is there is zero incentive not to use United Humanity.
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I love the idea that the aliens are at a disadvantage. A few of my favorite examples: sectoid with 1 health and shredded has a 99% chance of hitting a xcom unit in full cover from half way across the map outsiders have 5 heal, opportunist , close-combat, and free reload or maybe just endless ammo No budget worries
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-Mod Wishlist- (what would "you" like to see in f4 ?)
firsTraveler replied to Nero1n's topic in Fallout 4's Mod Ideas
What about actually repairing existing structures? -
How is catching the enemy napping a "cheat"?
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I can't see any significant change moving/stationary behavior by the aliens.
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Is there a way to edit the .ini game files so that when aliens are "surprised" the don't scatter or that they panic or something? If they sit on their buts during an XCOM attack they deserve what they get , not to move to optimal defense/offence position. I found a line that is supposed to change the percentage of the time they patrol but setting it to 1 or 99 seems to make no difference.
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A combo of JIP and AFT would be fantastic.
- 5 replies
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- companions
- armor
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