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Everything posted by PoliteRaider
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Nightkins (retexture and possibly new race)
PoliteRaider replied to Junnari's topic in Fallout 4's Discussion
I'm not quite sure I'm sorry. I've been taking a look through FO4Edit though and I wonder if it's got anything to do with the record. SkinSupermutantHead [TXST:001284D9] which instructs the program to use 'actors\supermutant\SupermutantFGHead1.BGSM' as the material. This may be preventing the game from recognizing an alternate material that you specify. That's all I've been able to find so far though. -
This isn't a lot of information to go with in terms of designing a mod. What sort of better romantic response would you be looking for or alternatively what about the present romantic responses do you dislike? Is there a particular companion where you find the romantic dialogue especially problematic?
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Hmmm, I think maybe I've figured something out but I can't promise anything. I'm going to run a couple of tests to see if I can get this working. Edit: Okay partial success. I've made it so that you can put down a placeable object in the non-workshop areas, however it vanishes as soon as you leave the area or fast-travel. I'm going to see if I can figure out why that's happening and how I can fix it. 2nd Edit: Sorry, I can make placeable objects but I have no idea how to make them persistent or even if it's possible to do so. I've tried everything I can think of and I'm not getting anywhere. Don't think I'm going to manage this one.
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This mod already exists. Look at Idle Hands by H1v3m1nd or Idles by CharacterCreator. There's also a controllable smoking mod that lets you start your character smoking and control how they do it, however the mod author says it's not quite perfect yet. Look at Smoking in Fallout 4 by CharacterCreator.
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This is something I've wanted since the moment I reached Concord in my first playthrough. I'd really love something like the emergency services cross that's used by groups like FEMA where it includes details about what you found inside. The problem isn't making the sign or mark, that part's easy and I could have it for you in a couple of minutes. The problem is allowing a way, while you're playing the game, to dynamically and permanently place the sign or mark on a wall so that it remains there in the same position every time you visit. The decals from firearms are only temporary, will chew up memory eventually if you have too many of them and I'd have to test this to be sure but I don't think they remain in place if you leave and re-enter an area. The settlement building tools are going to be much better for this (and it would be easy to make something like this for the settlement menu) but chances are you're going to want to leave this in places that aren't settlements. To make this work what we'd really need is a way that you can trigger settlement mode anywhere on the map, however the options for what you can place should be different whether you're inside the green placement area for a settlement or outside of it. You'd need to create a new keyword for outside of settlement building and tag the new items with this in F04Edit. This is far beyond my ability to create however without learning a whole lot more (Edit: Pretty sure it would require the Script Extender which I have no idea how to use). It would be useful for a lot of different things beyond this mod however, and I imagine there are some pretty cool things you could do with this. ... alternatively, perhaps you could change the non-functioning doors so that they can be activated in game (just pressing E like any other activateable item) and doing so does a material swap on them? That should theoretically be possible. I don't think I could manage to build this mod, it's a bit too advanced for me, but I'd love to have a mod like this.
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Remove Barter Advantage Limits
PoliteRaider replied to ErisTheGoddess's topic in Fallout 4's Mod Ideas
There's already a mod that does this. http://www.nexusmods.com/fallout4/mods/3950/? -
Console Commands and Bat files
PoliteRaider replied to psychohampster's topic in Fallout 4's Discussion
I've run some experiments using your batch there and I think I've figured out the problem. When executing a batch file the console doesn't wait for one command to complete before commencing the second. When you're running the batch file, it executes the command plr and starts searching for the last created reference before the object has finished being created, which means that it is unable to find a reference. If you're entering the commands naturally your typing speed slows it down enough that each command has a chance to finish before the next one is run. Unfortunately I don't know a solution to the problem. -
Actually I may have spoken too soon. It looks like a material swap for paframe01.bgsm can alter the worn appearance. Might actually be simpler than I thought. I'm going to run some experiments with this and see how it goes. Edit: Success. I can use materials to change the worn appearance of Power Armor frames. Now I just need to create a way to dynamically change it in game and see if that works.
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tl;dr I'm going to keep working on the "white gloves" issue, but it's going to be a low priority while I work on some other things instead. My current project that I'm working on are some tattoos and I will be including some USMC ink as well. I put the outdated information in a spoiler, since it's fairly pointless to keep it out here when it's wrong.
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Thankyou, I really appreciate that. I've only just learned how to do this (this is the second mod I've ever made), so it's really great that people are enjoying it. I'll definitely keep making some mods, I've got a couple of hundred different ideas currently wrestling to be the next thing I work on. I do want to make some more USMC mods as well, since at present there's only three on the nexus which is a bit of a surprise. Yes and no. The problem is that all power armors in the game, so far as I can tell, use the same appearance for the power armor frame. These armor pieces are just attached on top of it and you can see a lot of the frame through the gaps. The gloves (along with practically anything else you see that's grey rather than blue in this armor) are part of the frame and so aren't covered by this paint job. I can easily enough change the frame to have white gloves, but this would then change it for every suit of armor regardless of whether it's got the USMC paint job or not. If this is the only suit of power armor you intend on wearing, or if you don't mind swapping your mods around out of game when you change your armor in game I could certainly make a file for you that gives all power armor white gloves. I've asked around to see if anyone knows a better fix for this but I haven't found one yet. Haven't tried it myself for power armor frames, but theoretically by using fo4edit: adding a new power armor frame to a new esp by copying it from the main esm, then either putting it on a merchant or make it craftable, should be possible. After that add a new material swap in fo4edit which links to the retextured frame for that power armor frame. Thanks, that's a good idea. I think maybe I can manage that, although I haven't made anything with fo4edit yet I've been messing around with it for the last day or so to learn how it works. Also as a bonus that will make the power armor immune to the cell-reset bug, which is a win/win scenario.
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Yes and no. The problem is that all power armors in the game, so far as I can tell, use the same appearance for the power armor frame. These armor pieces are just attached on top of it and you can see a lot of the frame through the gaps. The gloves (along with practically anything else you see that's grey rather than blue in this armor) are part of the frame and so aren't covered by this paint job. I can easily enough change the frame to have white gloves, but this would then change it for every suit of armor regardless of whether it's got the USMC paint job or not. If this is the only suit of power armor you intend on wearing, or if you don't mind swapping your mods around out of game when you change your armor in game I could certainly make a file for you that gives all power armor white gloves. I've asked around to see if anyone knows a better fix for this but I haven't found one yet.
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i like a bat file make for the X-01 powerarmor
PoliteRaider replied to thunderlord2200's topic in Fallout 4's Mod Ideas
Here you go, it's such a small file I didn't think it's worth uploading to the nexus but I put it in my dropbox for you. https://www.dropbox.com/s/l26u0tlesg5hbxf/addx01.txt?dl=0 If you have trouble with the dropbox version, let me know and I'll put it up on the nexus. Edit: To run it in game it's just going to be bat 'addx01' -
i like a bat file make for the X-01 powerarmor
PoliteRaider replied to thunderlord2200's topic in Fallout 4's Mod Ideas
If you use the Buildable Power Armor Frame your Power Armor will no longer be affected the cell reset bug. I know that doesn't help now, but it can stop it happening again. -
Mod Req - BUTTER CHURNS, SHUTTERS, GUNRACKS, OUTHOUSES
PoliteRaider replied to PoppaSmirk's topic in Fallout 4's Mod Ideas
Have a look at Window Floor and Roof Boards.- 2 replies
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- furnishings
- home improvements
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Using the existing lines is probably my personal preference. We've got 13,000 lines of spoken dialogue to choose from and you can enhance that by editing lines a little although there are definite limits there. Maybe even get a voice actor to impersonate the sole survivor's voice actor for a couple of lines that you can mix in with the genuine ones to expand your options.
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There we are, I've got an alpha version ready to be installed. Hope you enjoy it, let me know if there's anything you'd like changed. X-01 USMC Dress Blue Paint (non-replacer) http://i.imgsafe.org/fb2b330.jpg
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I've been taking a look and seen that Sevrick intends on continuing to work on this with Fallout 4. Rather than re-inventing the wheel and making my own profanity filter when someone with more experience intends on doing this I've contacted Sevrick and offered to help with their project since this seems the best way of getting it done.
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Just make sure that before porting someone else's project into a new game that you have the permission of the author and can give them credit for their work. I've checked the Nexus page and Moraelin does grant permission for their mod to be ported to other games, stating "I release it all in the public domain. You can do with it whatever you wish." Unfortunately I can't do this one myself though as I'm still learning how to import 3d models into Fallout 4 and haven't quite got it worked out yet. Just thought I'd clarify the mod author's position on porting for anyone else looking at this project and concerned about the permissions.
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Snap on to settlement border or existing structure
PoliteRaider replied to piddy3825's topic in Fallout 4's Mod Ideas
Unfortunately that's beyond my skills to do personally. I expect some of that could be quite difficult, however being able to replace the doors is certainly possible, it's been done for sanctuary hills in this mod. Sanctuary Door Frames Snap by Necrocytosis. Necrocytosis says in the description of the mod "Got other places that could need door snap too? That can be arranged, but I need to know the place. All door frames can be made snappable." It may be worth contacting the mod author for assistance with the Red Rocket station. Hope the information helps. Edit: Oh, also take a look at the author's other mod Window Floor and Roof Boards as that looks like it will help with what you're looking for. -
I'm not a Marine myself (although I figure you were talking to SgtKUSMC rather than me), I'm Australian so not really an option. I just love the look of the uniform, so I'm excited to work on the project. I've had to look up a lot of the details online and research the symbols and insignia to try to get it right. Oh thanks. I didn't know that but I just looked up the explanation. Unfortunately I think I have it back to front, so I'll switch that around.
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Thanks. Yeah, there are normally rivets there but I've replaced them with a gold EGA button to represent the gold buttons on the dress blue uniform. I can do a large EGA on the front-piece as well if you'd like. I went with an E-5 sergeant for the rank insignia, but I can easily change that if you'd prefer a staff sergeant or gunnery sergeant. I put that up high on the shoulder as epaulettes, you can just see both of them in red and gold there in this picture. I also put an eight year service stripe insignia on the cuffs since that seemed about right for his age and looked good. I've done some experimentation with the eyes and I believe I can have EGA logos on them to look like irises, but I haven't actually implemented it yet. I've mostly finished what's known as the Diffuse Map, which is what places all the colours on the armour. However I still need to do the Normal Map, which allows small changes to the 3D shape, and also the Specular Map, which controls how light reflects off each part of the armour. Once that's done I'll package it all up into a simple mod you can install with NMM or just manually if you prefer. It's my anniversary tomorrow though, so I probably won't be able to get it done for another day or so. Glad you're enjoying it so far. Hope you like the finished work when it's done.
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Thankyou. I'm not quite there yet. Today turned out quite busy and I didn't get the time I wanted to finish this, however... http://i.imgsafe.org/2ec8fd4.jpg
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I'm currently working on a retexture mod to create a USMC dress blue uniform colour-scheme for the X-01 Power Armor. It's going well but I've run into a problem, the power armor frame is still visible underneath and doesn't match the colour scheme that I'm working with. I could change it but then it would affect other Power Armors in the game as well. As far as I can tell, it seems as though all Power Armor frames use the same texture. Is there any way I can make sure that the X-01 Power Armor uses a different frame texture to the others? I've tried some experiments to figure this out, but it seems beyond my level of experience. Hoping someone here can give me some advice.
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- power armor
- retexture
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