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Posted (edited)

Hi, me again, using the creation kit I wanted to use the diving Far Harbor suit for a blastmaster raider style outfit but the blastmaster mask mod work and show up in my game as well as other multiple mods but not the diver suit he is naked, wonder if I can't link the DLC content in general and their is a specific manipulation I am missing or if it's just the diver suit that have this problem

Edited by Andrewupkins
Posted (edited)

If you're just making an armor model I don't think you'll need creation kit for anything, slap the pieces together in outfit studio and save

Hu sorry I mean it's not my armor mod, it's just a mod to equip the existing vanilla Far Harbor Diving suit to an npc and even if the Coast.esm plugin is load, when I load my game with the mod the npc show up naked I don't get why because as I said others linked mods save in CK with my outfit mod show up

 

EDIT: Sorry apparently it was that the diving suit was restored by a mod like raider overhaul or I don't know but now that I have desactivate all plugin I only see the Diver Suit armor, don't know what depency was missing on the side of Raider Overhaul tho, guess I am gonna try something else for that outfit

Edited by Andrewupkins
Posted

Use "Copy as new record into" in FO4Edit. If you create a new record for the Diving Suit, there won't be any conflicting mods. (You could create a new record for the Armor Addon as well).

Posted

Use "Copy as new record into" in FO4Edit. If you create a new record for the Diving Suit, there won't be any conflicting mods. (You could create a new record for the Armor Addon as well).

Thanks for the tips mate

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