RaffTheSweetling Posted November 23, 2016 Posted November 23, 2016 (edited) So long story short - I couldn't open a mod in FO4edit, because it said "Armorkeywords requires master file DLCRobot.esm to be loaded before it." I figured out that my loadorder.txt was the culprit, and made the necessary amendments to that. While snooping around in my loadorder.txt I noticed lots of old mods were listed, and some new mods were not. And it puzzled me. I never manually enter mods on that list, so why were some listed there despite having been removed from my game a long time ago, and other mods not listed there, despite being currently active in my mod list? I removed some mods from that loadorder.txt list, because, like I said, I don't use those mod anymore. The files no longer exist in my game. And I added all the DLC info to that list, as they were not present for some reason (which let me load that mod in FO4edit btw) and now I am left wondering... Should I do more to refine this list?Is there a practical purpose in making this list true to my own mod order? Will it improve my game if I do? Edited November 23, 2016 by RaffTheSweetling
2much4l1 Posted November 23, 2016 Posted November 23, 2016 Do you have the latest version of FO4Edit? I had a similar problem, but one of the updates fixed it.
RaffTheSweetling Posted November 23, 2016 Author Posted November 23, 2016 Latest version is 3.1.3 Experimental, right? Yes I have that.
2much4l1 Posted November 23, 2016 Posted November 23, 2016 Latest version is 3.1.3 Experimental, right? Yes I have that.FO4Edit 3.1.3 - 1dabbcd This is the current version. The 3.1.3 never changes with the updates for some reason.
RaffTheSweetling Posted November 24, 2016 Author Posted November 24, 2016 Thanks, though I really wanted to know more about the loadorder.txt than anything else. That's what my question was asking. :)
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