gromulos Posted September 19, 2014 Posted September 19, 2014 see, that won't work for me since I have edited my skyrimprefs.ini and I also use "Onetweak" an skse plugin
camaro_69_327 Posted September 20, 2014 Posted September 20, 2014 (edited) see, that won't work for me since I have edited my skyrimprefs.ini and I also use "Onetweak" an skse pluginNeither of those have anything to do with using an SKSE.ini file. You create a text file , rename it to SKSE.ini, place it in the SKSE folder with the following in it. [Display]iTintTextureResolution=2048 [General]ClearInvalidRegistrations=1 [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 I have a dozen or so SKSE plug-ins...this has nothing to do with that.(according to MO i have 11 dll's...lol) once you verify this is working...in your MYdocs folder is an SKSE folder...read..-->"skse_steam_loader.log" .....you can now remove SSME. it will have this at the end... config path = E:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.inioverriding memory pool sizesdefault heap = 768MB (effective 512MB if not preloading animations)scrap heap = 256MBOnHook: thread = 5688calling winmain Also in my SIG... Edited September 20, 2014 by camaro_69_327
gromulos Posted September 20, 2014 Posted September 20, 2014 I'll change it on my next play through, just made level 40 and I really don't want to take a chance of messing up this character / play through
enteng Posted September 20, 2014 Author Posted September 20, 2014 I'll change it on my next play through, just made level 40 and I really don't want to take a chance of messing up this character / play throughWell whenever i delete SSME's d3d9_42.dll & ssme.ini, the crash occurs, so i guess my Skyrim becomes dependent over SSME, opening steam_loader is an option.
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