walrossmaus2 Posted April 20 Share Posted April 20 (edited) Hello everyone, this is my first post here, so please forgive me if I make any mistakes. I'm having a problem with missing textures (walls, etc.) in just one area of Boston: the passage between the public library and Diamond City Stadium (this place is called Precinct 8 in the game). When I walk from one side to the other, I don't see any walls in front of me, just translucent textures. I load and sort my mods manually. I've tried many variations of the loading order, most recently the suggestion from user "Lucian04": https://www.nexusmods.com/fallout4/articles/3993 I'm using PRP 74 and have to download additional patches for PRP because of mods like "SS2", "Tales from the CW", "The Fen's Sheriff Dept.", "AWARhero's Great Green Jewel", etc. However, these don't come last in the load list, but after the PRP.esp in the lower third, since I load over 50 patches after the "PRP mods". These patches form the last part of the list. I don't use mods that change the lighting (only the "Stark Reshade"), but I use the tip "bUsePreCulledObjects=0" in the Fallout ini. If I move the PRP.esp and the other PRP mods mentioned after the patches in the load order (i.e., move them significantly to the end of the list), it unfortunately has no effect: When passing through the "Precinct 8" area, the transparent walls remain! I'm stuck - can you give me a tip regarding the correct load order, please??? Should I include my mod list / load order? There are a total of 310 entries in the list. Thank you very much in advance for your efforts!! Best regards! Edited May 4 by walrossmaus2 Link to comment Share on other sites More sharing options...
subaverage Posted April 21 Share Posted April 21 Did you try do disable these two mods for testing - "The Fen's Sheriff Dept.", "AWARhero's Great Green Jewel"? They interfere with DC. You could also revert "bUsePreCulledObjects=0" back to "1" and check whether you have these entries in your Fallout4.ini or Fallout4Custom.ini: bUseCombinedObjects=1 bUsePreCreatedSCOL=1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted April 21 Share Posted April 21 "I don't see any walls in front of me, just translucent textures" Depending what this looks like it could just be a temprary artifact of grpahics card catching up in the dense area that is Boston. I had preculling ( disappering walls etc) effects before but never at the spot where you describe. And the language you used there makes me think it might be somehting more hamrless. Those translucent greyish (?) textures usually diappaer on exiting and rejoining the cell. If this is the phenomenon I suspect it is. If u showed us a pic it would be easier Link to comment Share on other sites More sharing options...
walrossmaus2 Posted April 21 Author Share Posted April 21 Hey guys, thanks for answering so fast! No, I never tried to disable those mods, because I'm afraid of destroying my safe. In both ini-files you mention I have the entry "bUseCombinedObjects=0" (!) and only in the Fallout4.ini "bUsePreCreatedSCOL=1". At some point I think I've read that you should put a zero there (bUseCombinedObjects). Yes, it might be harmless, but it drives me crazy. Since so many years I'm trying to play only one - only one - flawless game, but FO4 shows me the "middle finger" every time in a different place. ;-) Well, I'll change the ini-files and try to take a picture tomorrow and will be back then. Thanks and have a good night. Link to comment Share on other sites More sharing options...
walrossmaus2 Posted April 22 Author Share Posted April 22 Good morning, here are the pictures. I have added/changed the Fallout4.ini and Fallout4.Custom.ini as follows: [General] bUseCombinedObjects=1 and bUsePreCreatedSCOL=1 [Display] bUsePreCulledObjects=0 Unfortunately no effect. I don't want to change the entry "bUsePreCulledObjects" to "1", because otherwise I'll have massive display problems with disappearing walls and buildings at Camp Kendall. I'll come back when I've tried to disable those mods. Hopefully the included pictures will be a help. Thanks and until later. Link to comment Share on other sites More sharing options...
subaverage Posted April 22 Share Posted April 22 (edited) I am not sure how important it is, but I have " bUsePreCulledObjects" under [General] (not Display). Maybe I am wrong with that and will later make some own tests. Good luck for you with further testing. Edited April 22 by subaverage 1 Link to comment Share on other sites More sharing options...
walrossmaus2 Posted April 27 Author Share Posted April 27 Hi subaverage, I made further tests today. I was able to fix the invisible walls at Precinct 8 by the following ini changes: I moved the entry "bUsePreCulledObjects=0" from [display] to [general] in both ini files (just as you wrote!) and it worked. Then I started a new game and checked the buildings around Camp Kendall and Precinct 8: All is working fine (until now of course!). In such moments I love FO4!! THANK YOU SO MUCH FOR THE HINT!!! But - OF COURSE - when there is light there will be shadows - it's finally FO4, about we're talkin' here, isn't it? The game is unstable - I always have to be aware of crashes especially around the stadium (on the outside). And the worst is: The game already crashes when I take the vault elevator back to the surface and all the MCM messages keep popping up (there are quite a few of them now)!!! The only thing that helps here is to fast travel to an already available point immediately after loading the save game, which obviously spoils the atmosphere. In such moments I hate FO4!! And once again, a flawless playthrough seems impossible. :-( Would it make sense to upload my load order in a new thread? Could I ask you and maybe some other users to take a look at this list (300 entries)? Once again: THANKS for the advice regarding the ini files and best regards!!! Link to comment Share on other sites More sharing options...
subaverage Posted April 27 Share Posted April 27 (edited) At first it's good that the problem with the invisible walls is solved. Finding the reason(s) for crashes is often the search for the needle in the haystack. Perhaps it really would make sense to upload your load order in a new thread. If you have with crash log(s). And game version. Maybe someone sees something that could be changed or tried. But one question. Did you try to change the value of "bUsePreCulledObjects" to "1" for testing after you moved the entry to [General]? Edited April 27 by subaverage 1 Link to comment Share on other sites More sharing options...
walrossmaus2 Posted April 28 Author Share Posted April 28 Hi subaverage, thanks for your reply. I have changed the value to "1" and I'm going to test it some time. This could take a few days. I'll be back again. Have a good day / night and best regards. Link to comment Share on other sites More sharing options...
walrossmaus2 Posted May 4 Author Share Posted May 4 On 4/27/2025 at 9:47 PM, subaverage said: At first it's good that the problem with the invisible walls is solved. Finding the reason(s) for crashes is often the search for the needle in the haystack. Perhaps it really would make sense to upload your load order in a new thread. If you have with crash log(s). And game version. Maybe someone sees something that could be changed or tried. But one question. Did you try to change the value of "bUsePreCulledObjects" to "1" for testing after you moved the entry to [General]? Hi subaverage, I promised to get back after testing. I've started several new games and so far, these invisible walls seem to belong to the past! THANKS AGAIN for the above mentioned hint! This case is closed now. I've started one more topic regarding my crashes with FO4. Have nice day and best regards!! walrossmaus2 Link to comment Share on other sites More sharing options...
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