OgreScar Posted April 19 Share Posted April 19 Hello, the file paths that I am setting in my current mod are getting ignored by MO2. Can anyone can offer advice on how to fix it? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 19 Share Posted April 19 What file paths are you talking about? What game are you using MO2 with? More information about what is going on would be helpful. 1 Link to comment Share on other sites More sharing options...
OgreScar Posted April 19 Author Share Posted April 19 The game is Skyrim SE. MO2 has worked very reliably for me in the past but my testers have informed me that is not virtualizing the filepaths I've set. Maybe it's because I have used C++ 2.0, but I doubt that is the problem. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 21 Share Posted April 21 Again, what file paths are you talking about? Are these NIF model assignments in a plugin? Texture assignments to a NIF file or a TextureSet record? Is it something within an SKSE plugin? Is it how you have your 7z / zip / rar archive file set up? Is it the asset structure within a BSA file? Is it where you have instructed MO2 to look for the game and / or mod files? We (i.e. site users) don't know what file paths you would be providing to users. And therefore, cannot consider providing assistance if we do not know what you are talking about specifically. Right now, anything said would be pure speculation. What might be beneficial for you would be to back up your mod workspace and move it out of MO2. Then install the same mod file that you provided to your testers. This may put you on a closer footing to see what they might be seeing. Link to comment Share on other sites More sharing options...
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