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MO2 filepaths


OgreScar

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The game is Skyrim SE. MO2 has worked very reliably for me in the past but my testers have informed me that is not virtualizing the filepaths I've set. Maybe it's because I have used C++ 2.0, but I doubt that is the problem.

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Again, what file paths are you talking about?  Are these NIF model assignments in a plugin?  Texture assignments to a NIF file or a TextureSet record?  Is it something within an SKSE plugin?  Is it how you have your 7z / zip / rar archive file set up? Is it the asset structure within a BSA file?  Is it where you have instructed MO2 to look for the game and / or mod files?

We (i.e. site users) don't know what file paths you would be providing to users.  And therefore, cannot consider providing assistance if we do not know what you are talking about specifically.

Right now, anything said would be pure speculation.

What might be beneficial for you would be to back up your mod workspace and move it out of MO2.  Then install the same mod file that you provided to your testers.  This may put you on a closer footing to see what they might be seeing. 

 

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