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Posted

PS: speaking of leaving things "Vanilla"

These 2 files will either delte or manager ( postpone to a level of your choosing) the new CC content that the user gets spammed with when starting a new game stepping out of the vault.

https://www.nexusmods.com/fallout4/mods/82345

https://www.nexusmods.com/fallout4/mods/82311

  • 2 weeks later...
Posted

I followed the midnight ride for my NG setup. While it's intended for the downgraded version, pretty much every mod on there has a NG version out now. Stability is good, can't complain. If you only want the bugfixes just skip the rest of the list.

Posted

You are better off making your own mod "collection" - using other "collections" (and other single mods) as sources for inspriation.

If there is one truth to "all-in-ones" - it's that you don't want "all" of what is in the "one"...   

Seriously, it's why modding exists.   Bethesda gives you an "all-in-one" right out of the box - and the first thing people want to do it mod it...  😄

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This even affects people who have been modding the Bethesda games for like 20 years.   

At the end of the day you want to try something "different" but keep most of the "same" that you've already been using.

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