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About Darklordroy

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After extensive testing, I found out that the culprit of this issue is the Mod Fixer. My modlist consists of: * Basket Full of Equipment * Purchasable Camp Clothes * Tutorial Chest Summoning * Ultimate Transmog And off course Mod Fixer. Basket Full of Equipment has the Mod Fixer built into itself, so disabling both Basket and the actual Mod Fixer solved this issue for me.
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Semi persistent crash in IC Market District
Darklordroy replied to Darklordroy's topic in Oblivion's Mod troubleshooting
Strangely enough, it seems to have stopped when I turned on GameBooster (which shuts down unneeded processes), so I guess the crashes were performance related. I could even do an extended battle sequence(read "slaughterfest") in the Market District, which went on for about 20 minutes before the game decided to go on strike. However, since I still encounter stutters in IC and other areas, I guess I am reaching the threshold of what my current installation can handle in terms of scripts and the like. I at least thank you for the time and tips. I will remember the coc Center one for whenever I need to do a 3 day wait period. -
In games where you have to stick with your choice for the entirety of the playthrough, like TES games, I always play male characters. In these types of games, I always like to pretend I am my character and am really living in the gameworld, which is harder for me to do if the player character is drastically different to who I am. For the same reason, I have refrained from playing Orcs or any of the Beast races, as I simply can't identify with them while playing the game. Ironically, none of my characters fall under the category of "Manly man" as just about all of them are androgynous looking Bishounen types, since I somehow really like that look. However, if you can switch your gender mid playthrough, like in, for example, Saints Row 4, I sometimes do so, just to see what the different options in clothing and the like are and how they look on my character. But after a while I tend to switch back to my original male character.
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When I first started playing Skyrim back in 2011, I was kind of disappointed how everything went to hell in the past 200 years. Especially since the previous two games, Morrowind and Oblivion, were all about saving the Empire and even the world from terrible evils. So it felt really bad that the world you tried to save changed for the worst during the 200 year timeskip between Oblivion and Skyrim. What I picked up during Skyrim that happened between Oblivion and Skyrim.: * The Septim Dynasty is wiped out by the Mythic Dawn and Martin's sacrifice to stop Mehrunes Dagon, leaving Tamriel without an Emperor. * The Ministry of Truth in Vivec falls, causing all kinds of apocalyptic stuff in Morrowind, followed by the invasion of the Argonians. * Because of the political crisis caused by the lack of an emperor, many provinces, most notably Summerset Isles, secede from the empire, causing it to fall apart. * The Imperial City is ultimately taken over by a mere warlord, Titus Mede I, who crowned himself the first Emperor of the Mede Dynasty. * Great War happens, resulting in the White Gold Concordat, which caused Hammerfell to also break away from what's left of the Empire, and also causes Skyrim to be on the verge of breaking off, due to the religious issues the ban on Talos worship causes. * Skyrim erupts into Civil war, while the world deals with a plague of giant flying lizards, led by a black one who is so hungry he is known as the World Eater. But what if, by some twist of fate, Martin Septim manages to light the Dragonfires in time, preventing Dagon from entering Tamriel and ultimately Martin having to sacrifice himself? Which allows him to take his rightful place as Emperor of Tamriel. How would this alternate version of Tamriel play out 200 years later, during the time of Skyrim? My version of this alternate timeline I certainly think Martin would have made a good emperor, capable of averting many of the political problems that happened after his death in the original timeline, as he displayed the qualities of a good inspiring leader during Oblivion, such as: * According to several citizens of Kvatch, Martin led many people to the safety of the chapel during the chaos of the Daedric attack on Kvatch, showing he can keep a clear head in dangerous situations. * He never sat still and spend almost all of his time researching how to stop the Daedric invasion, showing he is really invested in saving the empire. * He personally took command over the Battle of Bruma, endangering himself, but showing the people he wasn't just some royal brat sitting on a throne while thousands would die in his name. * His sacrifice shows he is willing to give anything up to save his people, including his life. His ascension to the throne alone would avert the initial political crisis caused by the lack of an emperor, as seen in the original timeline. And him being an inspiring leader would certainly help in the years following the Oblivion Crisis, as people now have a legendary hero leading them during the years of restoration. The great Martin Septim, son of Uriel, who ascended the throne and lit the Dragonfires when Tamriel needed him the most. Where things get a little bit more difficult are the seceding provinces. In the original timeline, Summerset Isles, Elseweyr and Black Marsh seceded soon after the crisis was over. In Oblivion your could hear NPC's talking about the latter two provinces planning to secede after Martin sacrificed himself. This could go either way. If leadership from Cyrodiil remains strong, despite having to recover from all the damage the Daedra caused, both of Elseweyr and Black Marsh might stay with the empire. The difficult part is Summerset, as NPC's in Oblivion were already talking about Summerset Isles planning on seceding before the main quest has finished, as heard during their random bantering: NPC 1: "They say syndicates of wizards have led a boycott of imperial goods in the land of the Altmer" NPC 2: "The Altmer have powerful wizards. This could be a dangerous situation" So you can conclude Summerset was already in political disarray despite or because of the crisis. From what I understood, the Thalmor grabbed power during the chaos following Martin's sacrifice, by claiming sole responsibility over solving the Oblivion crisis. I think in this alternate timeline, Summerset might become the stage of a civil war. Because there is now an emperor on the throne of Cyrodill and one directly responsible for stopping the Oblivion crisis, there might be a group of Empire loyalists in Summerset, trying to prevent the Thalmor from taking over. Since political tensions, about wether to stay or secede in the Empire, in Summerset were already high at the time of Oblivion, this conflict could be as big as Skyrim's civil war. Lets say, for the ease of this scenario, this war is concluded in the Empire's favor. The loyalists probably got help from the Empire itself and utterly defeated the Thalmor. Otherwise this would really become complicated. And even if the Thalmor did win, they would probably be too weak to become the threat that they became in Skyrim, due to having spend what little resources they'd have on this civil war. The biggest event that would really test Martin's skills in leadership is the Red Year, in which Vardenfell got hit by the Ministry of truth. Since this event happens happens just five years after the end of the Oblivion crisis, the Empire would probably not have the means to help the large streams of Dark Elf refugees coming from Morrowind. I think this may play out similarly to how the original timeline plays out. Because the High king of Skyrim pities the Dark Elves, he will give them Solstheim to flee to. The biggest point of divergence here would be wether the Argonians invade Morrowind or not. I think that if they haven't seceded from the Empire yet, they might not invade. But this is hard to say, as racial tensions run very high, due to this whole slavery thing the Dark Elves are guilty of. If they do invade, the Dark Elves would be able to halt their invasion as in the original timeline. The biggest political impact this probably would have on the Empire are racial tensions between Argonians and Dunmer. If handled incorrectly, it might cause Black Marsh to secede. If this happens, the Empire, still recovering from the Oblivion Crisis, would probably let them for now, but bide their time until they are able to reconquer Black Marsh once they have the manpower to do so. If the Empire manages to professionally handle this crisis, it might be able to completely recover to how it was during the height of its power. Especially, like I mentioned before, it is now led by an effective leader who personally stopped the Oblivion crisis. A living symbol of hope so to say. If Martin's descendants are just as effective as he is, a conflict as the Great War would probably be averted. Another important fact about having a Septim on the throne would be that they are the only ones able to light the Dragonfires. Without Martin's sacrifice, Mehrunes Dagon would not be destroyed by the Avatar of Akatosh, meaning the Dragonfires have to be lit each time another Septim takes over the throne. This will probably make other provinces think twice about waging war against the Septim Dynasty, as the fate of the world is literally in their hands. So if you should play a Skyrim taking place in this alternate timeline, you would probably see the following: * No civil war. Since the Great War was avoided, due to the Thalmor not taking control, the people of Skyrim would have no reason to fight amongst themselves. * A stronger Imperial presence in Skyrim. Without a Great War to severely weaken the Imperial army, the empire would be able to garrison more men in Skyrim. Since the Septim bloodline descended directly from the Nord's favorite god, they would be much more welcoming to the Empire. * Less racial tensions. The Great War and subsequent Skyrim Civil War might be the cause of many instances of racism you see in Skyrim. Especially toward elves. * The Nine Divines. A given, since there was no White Gold Concordat banning Talos. * A more unified Skyrim standing against the Dragon Crisis, as there is no civil war dividing the Nords against the true threat of the Dragons. This is my theory on what would happen should Martin have ascended the throne. Since I am no expert in the lore of The Elder Scrolls, I might have missed a thing or two. So, what do you think will happen if Martin managed to ascend the Imperial throne, as he was meant to?
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Semi persistent crash in IC Market District
Darklordroy replied to Darklordroy's topic in Oblivion's Mod troubleshooting
I guess it would be Better Cities in combination with (an)other mod(s), seeing as I haven't had these issues until recently, while BC part of this playthrough from the start. -
Hello, For the last few days I have been encountering crashes in the Market district on an almost persistent basis. While crashes are nothing new to my mod installation, they don't appear so frequently that it renders my game unplayable. In better playing sessions, I can play for 30 minutes to over an hour until the game decides to stop. However, the amount of crashes I encounter in the IC Market District is much higher compared to other locations, to the point of being persistent. Almost every time I walk around said location, I encounter a crash. Sometimes instantly, other times, I can walk around for a few minutes, with the game crashing afterwards. I also tried the "wait for 3 days in Testinghall" trick, but to no avail. Seeing as the amount of stuttering also seems a bit higher compared to other locations, my guess is that something in the background of the game, such as scripts, is causing my game to overload. Active Mod Files: OBSE plugins Does anyone have an idea if there is a mod in my load order that's likely to cause crashes in the aforementioned area?
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Have you tried running the game with all your mods turned off? If it works properly without mods, you'll know at least one of your mods is causing trouble.
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OblivionReloaded Water Issues
Darklordroy replied to Oaksman's topic in Oblivion's Mod troubleshooting
I have no idea if you will read this, seeing the date of this topic, but in case you do, here are some tips: Since your problem seems to be related to the Oblivion Reloaded mod, you might want to ask this question on their forum topic: https://forums.nexusmods.com/index.php?showtopic=2367124 There is a higher chance you problem will be solved over there. Also, it is a good idea to read the installation instruction and requirements on their mod page very carefully. Sometimes, you might have missed a step during the installation, which causes all sorts of problems. Especially with complex mods like Oblivion Reloaded. -
Game freezes when reloading after death.
Darklordroy replied to Darklordroy's topic in Oblivion's Mod troubleshooting
Thanks for the replies. I started a new game and more or less made it my practice to constantly create new saves, without reloading from the game itself and run a somewhat stable game as a result. -
In reply to the underlined statement: There was an instance in Bloodmoon in which a mage successfully used Dwemer Technology in an airship, proving technological advancement, using Dwemer technology, is possible. Which brings this back to the question of this topic: Seeing as technological advancement is possible, why didn't society advance just a little bit in all those hundreds or even thousands of years? Like HeyYou and and you say: A possible questline in TES 6, in which someone or an entire faction manages to rebuild and use Dwemer technology would be very interesting. If handled well, it might answer the question of this topic Off-topic: Your comment about the player character makes so much sense. I am always surprised at how easily the PC does things, compared to characters who actually specialize in the stuff the PC does. I think TES player characters would really score high on Mary Sue tests. In fact, I am going to put my current one trough such a test.
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I saw in a documentary that the Dark Ages, seen as a period in which technology did not progress, does not exist. While civilization was indeed a bit less complex compared to the Roman period, the medieval period actually had noteworthy advancements. Among them are gunpowder and numerous advancements in agriculture and architecture. The massive population loss of the black plague even forced people to advance their agricultural technology, to make up for the loss of their workforce. Here is a list of inventions made in the Middle Ages we either still use or opened new technological paths for us: http://listverse.com/2007/09/22/top-10-inventions-of-the-middle-ages/ The inclusion of magic actually makes things more confusing, as magic gives Tamriellic society the chance to surpass our society. Throughout the games we have seen magical feats that would change an entire society. To name a few examples: teleportation, instantly healing wounds and curing diseases, instant improvement of ones body and abilities without nasty side effects (fortify skill and attribute) and the generation of cold, fire and electricity. If these things were discovered in our society, it would probably make great changes. Yet, nothing in Tamriellic society reflects how magic has influence on the life of the average civilian. Regular displays of magic seem to be isolated to the Mages Guild, Telvanni and other rogue magical factions, such as necromancers and conjurors. If this is because the mages in this world like to keep the magic to themselves, then I wonder why the non-magic people don't try to invent stuff to make their lives easier. You have a point there. However, seeing as Tamriel is a huge continent, I can also imagine factions forming who don't care what happened to the Dwemer and just want to see if they can reach that technological level. So a small society of technologically savvy mages living in a restored Dwemer city does not sound far fetched to me.
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Here is something that just bugs me a little bit. In all the thousands of years that have passed in the lore of the Elder Scrolls series, the world never made any real technological advancement. It just stays stuck at the sword and sorcery level. This is very apparent after the 200 year time skip between Oblivion and Skyrim. In fact, when you use the Elder Scroll to travel back in time thousands of years, you still see people using the same kind of weapons and armor people use in the Fourth Era. The reason why this bugs me in The Elder Scrolls and not in, for example, Tolkien's writings, is because high levels of technology are possible in The Elder Scrolls universe. Just look at the awesome steampunk technology the Dwemer built. Or, to a lesser extent, the mechanisms present in Ayleid ruins, ancient Nord ruins and Mehrunes Dagon's Oblivion worlds. So why isn't there a savvy mage or master blacksmith (or a combination of both) able to reverse engineer the Dwemer technology to usher in an age of great technological advancement? I do understand the real world reason behind this, which is that technological advancement would pull the Elder Scrolls universe out of the Sword and Sorcery genre, which is actually the entire selling point of the franchise. But I am really curious if there is an in-universe reason for the technological stasis this universe seems to deal with.
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Game freezes when reloading after death.
Darklordroy replied to Darklordroy's topic in Oblivion's Mod troubleshooting
Thanks for the reply. I read somewhere that reloading the game without exiting results in some of the data failing to properly reset. But your reply kind of confirms this is the case with my saved games. As a solution, I installed the mod A Champions death, which introduces the typical MMO death system, in which your character returns from the afterlife and must find the spot of his previous death to regain his inventory. This prevents the user of this mod to having constantly reload his game. I will also use the 72 hour wait trick to see what happens. Another question: Is the streamsave function in the streamline mod a save way to save your game? I remember using it during my previous playthrough in the prehistoric pre-skyrim year of 2010 and found it very handy how it rotates between several files, preventing my save folder from becoming cluttered, while also offering a way to save your game with the press of a single button. (Essentially quicksaving without its drawbacks.) Once again thanks for the help, as these tips will certainly help me prevent me from making the game more unstable by bad saving practices. -
Game freezes when reloading after death.
Darklordroy replied to Darklordroy's topic in Oblivion's Mod troubleshooting
I created a new character to see if this problem affects all characters using this mod setup, or only happens with my current character. With this new character, I managed to reload 20+ times during one session without encountering a single freeze. So it seems something went wrong during the playthrough of my current character, which causes the game to freeze during reloading. Is there a way to fix this with my current character? If not, is there a way to prevent this from happening with a new character?