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walrossmaus2

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  1. Hello, I've been playing FO4 with mods since the beginning and I keep getting to the point where I'm struggling with crashes and potentially problematic load order. This is still the case now. I've manually installed more than 300 mods and I'm struggling with crashes (e.g., on the direct route to DC near the CIT, on the bridge towards DC, or even around the actual stadium). Given the sheer number, I can't seem to solve the problems myself anymore. After analyzing the mods with Vortex Mod Manager (I don't usually use it), it tells me the following: "Active 183 Light 119." Considering FO4's mod limit, are these too many mods I've installed? Could this be causing the crashes for me? Attached is a crash log from yesterday (Buffout4), my plugin list and a list of the mod categories by which I sort the mods. Maybe the sorting / loading order is wrong? Idk I would be extremely grateful if some experts could take a look! A thousand thanks and best regards! crash-2025-05-03-23-00-13.log mod categories.txt plugins.txt
  2. Good morning, here are the pictures. I have added/changed the Fallout4.ini and Fallout4.Custom.ini as follows: [General] bUseCombinedObjects=1 and bUsePreCreatedSCOL=1 [Display] bUsePreCulledObjects=0 Unfortunately no effect. I don't want to change the entry "bUsePreCulledObjects" to "1", because otherwise I'll have massive display problems with disappearing walls and buildings at Camp Kendall. I'll come back when I've tried to disable those mods. Hopefully the included pictures will be a help. Thanks and until later.
  3. Hey guys, thanks for answering so fast! No, I never tried to disable those mods, because I'm afraid of destroying my safe. In both ini-files you mention I have the entry "bUseCombinedObjects=0" (!) and only in the Fallout4.ini "bUsePreCreatedSCOL=1". At some point I think I've read that you should put a zero there (bUseCombinedObjects). Yes, it might be harmless, but it drives me crazy. Since so many years I'm trying to play only one - only one - flawless game, but FO4 shows me the "middle finger" every time in a different place. ;-) Well, I'll change the ini-files and try to take a picture tomorrow and will be back then. Thanks and have a good night.
  4. Hello everyone, this is my first post here, so please forgive me if I've made any mistakes. I'm having a problem with missing textures (walls, etc.) in just one area of Boston: the passage between the public library and Diamond City Stadium (this place is called Precinct 8 in the game). When I walk from one side to the other, I don't see any walls in front of me, just translucent textures. I load and sort my mods manually. I've tried many variations of the loading order, most recently the suggestion from user "Lucian04": https://www.nexusmods.com/fallout4/articles/3993 I'm using PRP 74 and have to download additional patches for PRP because of mods like "SS2", "Tales from the CW", "The Fen's Sheriff Dept.", "AWARhero's Great Green Jewel", etc. However, these don't come last in the load list, but after the PRP.esp in the lower third, since I load over 50 patches after the "PRP mods". These patches form the last part of the list. I don't use mods that change the lighting (only the "Stark Reshade"), but I use the tip "bUsePreCulledObjects=0" in the Fallout ini. If I move the PRP.esp and the other PRP mods mentioned after the patches in the load order (i.e., move them significantly to the end of the list), it unfortunately has no effect: When passing through the "Precinct 8" area, the transparent walls remain! I'm stuck - can you give me a tip regarding the correct load order, please??? Should I include my mod list / load order? There are a total of 310 entries in the list. Thank you very much in advance for your efforts!! Best regards!
  5. Hi showler, I haven't seen this until now. It's working now, thank you very much!! Best regards walrossmaus2
  6. Hello everyone, this is my first post here, so I politely ask for your understanding if everything doesn't fit right away. I have a question about a DLL file called "D3D11.dll". I use the mod "FO4LoadAccelerator v1.8" which includes the above file (115 kb). The mod works very well for me. I would like to use the "Polluted Climate v1.08" mod too, but I need to install the enbseries v0489 files first. But unfortunately there is also a DLL file with the same name "d3d11.dll" (2.6 mb) included. I tried replacing the smaller file with the larger one, but unfortunately then the mod "FO4LoadAccelerator" didn't seem to work anymore. What can I do to make both mods work at the same time, even though both use different DLL files that have the same name? Or is this - like so often - just a question of the load order of the mods? Thank you very much for your help!!! Kind regards walrossmaus2
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