I watched this TuT from Darkfox127 about "Build Your Own Home" But his Script had more than i wanted so i just took the parts of it i need. Scriptname BYOHBuildingiben ObjectReference Property EnableRef_01 auto ObjectReference Property EnableRef_02 auto ObjectReference Property EnableRef_03 auto ObjectReference Property DisableRef_01 auto MiscObject Property CraftItem Auto Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) Game.FadeOutGame(false, true, 2.0, 1.0) EnableAll() Game.GetPlayer().RemoveItem(CraftItem,1,True) Return EndEvent Function EnableAll() EnableRef_01.enable() EnableRef_02.enable() EnableRef_03.enable() DisableRef_01.disable() EndFunction Compiling was no Problem and it partly works ingame. At first i was able to set the item into the workbench, (the hearthfire and the selfmade) ive build the item and the script managed to delete the item as intended. But the enabling Part did not work. So i added the "FadeOutGame" but that made it even worse, the game does not fade out and the item does not get deleted, and still no enabling of the references. From the Script in the TuT i cant see what i did wrong. I hope someone can tell me my mistake.