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I could only find search default there. I still get unusable layout in the main page where I have to click several times until I get the mod listing. I generally do not understand the collections at all and why they are stuffed at the start of the page. I can understand that they are good ways for new players to start experiecing mods but once you try 1-3 you figure out the set you want to go with and thats it. I am really disappointed to nexusmods but well its obvious that in this time when healthcare professionals and politics cant do what they need to do everything else follows.
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Well there are different gameplay options and also immersion. But you are right by default settings you can change items with you ships in close vinicity. I simply feel its silly that the cargo panel is next to the pilot seat. Sure it can be there at least display what the ship carries but access to the cargo should be in the ships loading area. I have not started starfield modding yet not sure if I will start it as I see too many things that are broken in the base game and it isnt worth it for creating mods for small player base which dont use your mods anyway.
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Hi, I am really getting nuts of that the place that is used to move stuff into the ships is the landing bay and the landing bays dont contain cargo hold access panel or crate to access cargo. I tried to find mod for this but could not find one. Does anyone know if mod for this exists? Thanks
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Smuggling gameplay/lore/trade authority
temporalpoporal replied to temporalpoporal's topic in Starfield's Mod Ideas
Installed CK and as usually all version of CK there are weird things. With brief look it seems to be possible to duplicate crimson fleet quests for other faction. Trade Authority does not appear in the quest factions so I wonder why as the faction does have vendors and exists in game. TA needs missions board. I seek to add one and put passenger and smuggle quests that I can easily duplicate on it. I want the smuggle quests to become only after TA trust you which would be after you were asked to smuggle things. I am not sure if it was on Den, Akile or Neon but I know one exists in game. Technical difficulty: For some reason TA does not appear on mission faction setting. Not sure how much I need to break to create mission board and add missions to it. This should be enough simple mod to do so I will probably give it ago. Briefly brainstorming this little bit further: (probably never get this far) - Pick up contraband or stolen good from ships in orbit of unhabitted or pirate system. Within ship or on dock. - TA trade values improve if your relations to TA improve. - TA mission board would become avalaible for outpost once you did mission or got introduced to the faction. -
I played the UC sysdef quest line recently and I got the understanding that Crimson fleet which is straight out piracy faction is the only base selling certain smuggling modules. Including this Crimson fleet appears to be only faction giving you smuggling quests. I find this really problematic all gameplay and game design and lore vice. Sure crimson fleet would probably want get rid of some stolens ships and stuff but smuggling? Sure maybe they were doing all inmoral things. If you choose UC sysdef you lose access to crimson fleet ship technician and mission board. So you lose ability to acquire smuggling missions and lose way to to make yourself better smuggler. Starfield needs proper smuggling mod that adds smuggling mods to Den or Red mile or maybe you could do mission which would open the mods in your outpost ship builder. Lore vice trade authority is dealing with contraband items. Why trade authority doesnt have mission board? Perhaps TA needs mission board that starts with normal hauling or even mining missions and after doing one of the ingame TA quests for smuggling you would then be certified to do the dirty ones too.
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SSE Convert Decimal FormID to Hexadecimal
temporalpoporal replied to dylbill's topic in Skyrim's Creation Kit and Modders
Yes, po3 papyrus extender has that. Some little debug logging snippets related to the topic. string function ToFormIDString(Form akForm) global ObjectReference akReference = akForm as ObjectReference if(akReference != None) return "base id: " + PO3_SKSEFunctions.IntToString(akReference.GetBaseObject().GetFormID(),true) + ", ref id: " + PO3_SKSEFunctions.IntToString(akReference.GetFormID(), true) else return PO3_SKSEFunctions.IntToString(akForm.GetFormID(), true) endIf endFunction string function ToDebugString(Form akForm) global Actor akActor = akForm as Actor if(akActor != None) return akActor.GetDisplayName() + "(" + SBDebug.ToFormIDString(akForm) + ")" else return akForm.GetName() + "(" + SBDebug.ToFormIDString(akForm) + ")" endIf endFunction -
I ran into this error lately and was completely puzzled of it. I run latest game version and made sure I had newest CK installed yet I had this compiler issue because my windows float delimeter was ',' and not '.'. D:\steam\steamapps\common\Skyrim Special Edition - play\Data\Scripts\Source\sslThreadController.psc(429,1): the parameter defaults of function centeroncoords in state animating on script sslthreadcontroller do not match the parent script sslthreadmodel D:\steam\steamapps\common\Skyrim Special Edition - play\Data\Scripts\Source\SexLabFramework.psc(3319,1): the parameter defaults of function newthread in state disabled on script sexlabframework does not match the empty state This is deep flaw in the papyrus compiler. Does anyone know where this can be bugged because this is truly hilarious.
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Followers and conjuration entities are so dumb that Skyrim really needs some improvement to them. I am thinking of few solutions to this. With good scripts there maybe could be some kind of quest that tracked player gaze with raycast. If enemy / hostile would enter gaze PC character could play animation and then signal followers or conjured minions to attack. There is of course few issues to direct approaches to this. So whole logic probably would have to be split to MCM assigned button which would actually give the command and the cone itself. This kind of mod would really be in need as skyrim combat is honestlly pretty boring and other ways to settle the fights would be neat. Including the attack command there could be also button to shove friendly npcs out of the way or kind of slip through them. I think that there are at least 2 different type of roleplay that can be achieved by such a mod. - Noble (alchemist, trader etc..) or even pacifist kind For Noble / Commoner there would probably have to be automated attack command. Which would autofire if you would stop sneaking. As such a character is not fighter. - Commander For commander you could implement the signaling animation maybe war cry... If such mod already exists please point me to it because I am completely full of the bad follower behaviour in skyrim.
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Hello, I have been looking to find mod that would replace female 2h and 1h tank type females to more immerive classes. In vanilla Skyrim females use male animations and wield weapons that are ridiculous compared to their own sizes. I already found Gyno and gender specific animations and NPC diversity mods that modify sizes by race and gender. These little things already make Skyrim more sensible and better place. I have looked into follower altering mods and only found one so far that modifies Lydia from tank to ranger. Which is perfect. My biggest problems are 2h wielders like Mjoll and types such as Lydia. I actually love Lydia as follower but because she is melee she is most often the NPC that is always on your way or not reacting in time etc.. There are only few special npcs like imperial legion Legate Rikke that actually fit into immersive type. Orc female warriors seem also fit. Class archetypes that could be used to replace these NPCs original class: - Ranger - Spellsword - Mages (would love to see some illusionist/healer NPCs and followers) - Rogue / dagger - Short spike warrior - On very very few cases: Shield maiden Other things: - What comes to soldiers and guard NPCs both female and male. Would love to have mod that adds scars and muscle to those factions. Are there any? - Would also like to see housecarls improved. Having a housecarl with you should tell you about your stature in the world. Perhaps housecarl could provide bonus to speech craft checks? Surely you should be able to persuade and intimidate better with Housecarl with you. If one mod of this type already exists please point me to it. As I have failed to find one on my own. Tried to do this in creation kit but seems way too complicated as you need to modify AI, inventory, spells etc... My knowledge of creation kit lacks and you do not seem to be able to multiedit npcs nor filter them with class and gender. References Gyno - Immersive Female Gender Rework -- I love this as it gives female gender bonuses but also strips some away https://www.nexusmods.com/skyrimspecialedition/mods/47133
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Newer felt that the pi-pboy simply look too clunky and ugly and heavy? How about replacing it with modern cellphone with highres art. Even pipboy is one of the high valued fo brand things is just uber awful thing that not even in immersion wise would never be possible with that age tech. Or simply replace the pip-boy with kinda in brain chip hud bit like the powerarmor hud is but that you could call it with tab. Brainchip even it would not be historically explainable it would explain why the time stops when you access it with mere thoughts etc.. So that the time passes relatively slow around you. Anyhooo please make good stuff that lets me get rid of that monstorosity thank you!