Jump to content

theSnort

Premium Member
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About theSnort

Profile Fields

  • Country
    Poland

Recent Profile Visitors

150 profile views

theSnort's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hey thanks IshBacko for the reply, thankfully I fixed the issue not long after I started this topic. It turns out I set most of the integers in the companion NPC script wrong. For example I named an integer iCombatRanged instead of CombatStyleRanged. It seems that these integers names like "IsFollowingDefault", "FollowerSwitchAggressive" and etc are hardcoded. So in order to get a companion working properly you must name your companion script's integers like they are named in every fnv companion script. I did not know that and tbh I don't recall if it was ever mentioned in either of the tutorials I referenced. After renaming all of the integers in my companion script and also fixing all of the broken package and dialogue conditions it all works as intended.
  2. I'm making a companion mod, so I followed Caprius' Advanced Companion creation Guide and I managed to create my npc, add packages etc. It's all working like I intended it to do so, there's one issue though. When I'm trying to change my companion's tactics via the companion wheel I have to click one button twice, for some reason it doesn't detect what's my companion's current tactic is. I've seen that Seddon4494 encountered this same exact issue as well. Though they didn't say what caused it. You can see what I mean after 31.45 minutes in Seddon's tutorial links: Seddon's companion wheel tutorial = https://www.youtube.com/watch?v=wLSTPBpU8Io Caprius' companion tutorial - https://www.nexusmods.com/newvegas/mods/45278?tab=description
×
×
  • Create New...
OSZAR »