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pierreluimeme

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  1. Can't stop laughing after i watch this creation club video :
  2. For those who struggle to find information like me i found a tutorial here ; http://www.nexusmods.com/skyrim/articles/50833/?
  3. Hi guy's, I already google on it but there is no clear explanation on how to do it, i made a custom tower and when it is raining and snowing inside since i want this structure to have no loading door. Some mention a scrip by xilante but xilante said real shelter is better so i am confuse. I saw real shelter mod but is there a tutorial or document explaining how to do it? Would appreciate any pointer.
  4. Are you sure your .esp is ticked in Mod Organizer's Load Order (The plugin list on the right)? By default MO doesn't load new .esp's untill you activate them by placing a tick on their corresponding box, and unactivated plugins are invisible to the game. Vanillla Skyrim, on the other hand, keeps a separate load order and plugin list from MO, and it does load all the .esp files it can find unless you deactivate them through the launcher and its load order editor. Maybe that's your problem. Hi Vic, Sorry for late reply, the problem was with MO it seem that even if i disabled the mod and replace it by the esp version it was still conflicting with it. Regards Peter
  5. Jon from the niftools forum reply to my thread with good info so i will just copy paste his reply : jonwd7 wrote:BTW, you should copy the nif.xml that works to the chunkmerge directory and point directly to it there, instead of your NifSkope install. The reason is that some XML changes in later versions cause it to no longer see the materials.
  6. Hi guy's, The problem was that in the files path i point it to nifskope 1.1 instead of the more recent nifskope 2.0, now materials are showing. Thread can be mark as solved
  7. Hi guy's, I am really stuck with Chunkmerge, i have setup the files accordingly and i still cannot select any materials in the drop down menu, here a picture : http://i53.photobucket.com/albums/g69/pixelquaternion/chunkmerge_zps760oj2rp.jpg I read many time the info on chunkmerge wiki but i think it is outdated since now the tools are all merged together so maybe there is something i am missing here? I found some tutorials but they seem also outdated and not very clear. I am stuck with my mod until i found out.
  8. Hi guy's, Just finishing a watchtower and i have made spiral staircase and i wonder which collider should work better; the green at the left or the red at the right? http://i53.photobucket.com/albums/g69/pixelquaternion/stair-collider_zpstp99lm4v.jpg
  9. Hi vic, Thank for replying but maybe it is my English that is not good enough to make myself clear about what i was trying to do. I know BSA and that not was i was looking for, what i want to do is make my mods as an esp plugin so i can modify stuff on dlc and some other manipulation only possible in CK. I thought there was a quick way to do that but as i can see or understand i will have to go by hand and replace each one of them in the new esp plugin. I was able to make one of my simple mod as an esp last night but when i load it in game it was not showing via mod organizer install but curiously if start the skyrim.exe without skse it was showing in game, so i don't understand why it doesn't show in game via mod organizer?
  10. Everything you need in these videos here: https://www.youtube.com/user/NightasyTutorials/videos
  11. You are welcome and if you have any problem just ask here and i will help you, cheers
  12. Here the location and name of the statue, skyrim/meshes/clutter/merhunes/shrinemehrunes01.nif
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