Hello! I tried search for this spesific with both google and nexus. Could anyone explain how this is done in 3ds max? The skeleton is a modified one only, not a skeleton from scratch. I have 3ds max 2012, 2016, 2017. (Only 2012 with havok tools working with nif correctly.) I have made animations and objects, but cannot figure out skeletons to work properly in skyrim. Link to existing tutorial or guide would be much appriciated too. :smile: - Exurim