i've been making my own soundpack for Oblivion and every time i change a sound it plays way too quietly in-game. i make sure it roughly matches the same db level as the original sfx when rendering, but it still plays way too quiet. why is this and what can i do? does it have something to do with the "static attenuation" stuff in the construction set? it even happens somewhat with music too. sry if noob question and thx