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enersha

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  1. bump
  2. Most of the npcs reference number starts with 00. This process is not even slightly clear to me EDIT: I tried opening standalone follower Inigo in CK and it can't find the actor there either. seems pretty broken. as of now there is no such thing as a fix for this glitch
  3. I would pay money for this mod to fix everything automatically
  4. no matter what i do i cant get CK to open newly converted ESM files helpppppppp EDIT: I can get CK to open any esp or esm now but the actors dont appear in the list, im just going to play the game and hope someone creates a mod that fixes this
  5. im currently learning how to use CK but as of now your advice isnt really useful im also looking for a mass fix, i dont want to go through every npc individually EDIT: ya after looking at this program i can say it isnt really accessible for n00bs, someone should really just release a mod fix
  6. will this also fix the missing warpaint on npcs? im pretty sure theyre caused by the same issue it would also be nice if someone could release a fix mod seeing as there are a million fixes for other things already
  7. For the love of god will someone please make my npcs heads normal
  8. I want to merge all the Expanded Towns and Cities modules and patches together but they are not contiguous in my sorted plugin order, can I merge them? Can I merge any plugin that appears green in the TES5Edit merge list right before merging as long as they are contiguous in my sorted plugin order? I've read several guides and I still have no idea what a "good" merge is. I have never done one before. This process is still quite unclear.
  9. what I am trying to do is free up space in mod organiser. ive quickly hit the 255 plugin limit
  10. I was wondering if anyone can recommend types of mods which should be installed manually. Added weapons and armour take up a significant portion of my mod list and I don't see why they can't be installed manually to free up some space. I would back up my data folder of course. Any suggestions? other types of mods which might be manually installed: standalone followers custom dungeons texture replacers animations sounds honestly the more advice the better, thanks!
  11. oh and +Imm Animation, FNIS and DSR ...if i can ever get DSR working
  12. I hope its not gauche to ask but I would like it if someone more experienced that I would critique my mod list. ViolensEquip OverhaulPretty CombatBelt QuiversImm Armorimm Armor CBBEHelmet ToggleSkimpy CBBESKSEsKyUIKenMODElaborate TextilesDuel Combat RealismDual Wield ParryingUltimate CombatDodge ModDeadly CombatHorsemenDual FlurryFCOHothInigoCerwidenStealth Kills for FollowersConcenient HorsesDeadly DragonsBellyaches New DragonsMonsters RebornEnemy AI OverhaulHigh Level EnemiesUltimate DragonsTame the BeastsReal CLoudsGuild StarterCommand DragonABTAll Geared UpApachiiFace to FaceImmersive DetectionRealistic ArcheryFalskaarMoonpathWheels of LullWyrmstoothLost Wonders of MzarkSkyrim SewersLuftahraanWindcallers PassSecret of DragonheadTemple of Black RockRabbit HoleSolstheimForgotten DungeonsInto the Deep AtlantisDark Brotherhood RebornApocalypse MagicMidas MagicBalanced MagicInvested MagicWintermystDragonfireEyes of BeautyCBBEEnhanced BloodStatic Mesh ImprovementXCEEhanced NightImmersive ThunderEnhanced Distant TerrainSkysightBeth Performance TexturesSky Performance PlusMoon SizeClimats of TamrielHeight Adjusted RacesBetter Beast RacesSelective QuiversOBISRealistic LightingOneTweakNPC OverhaulFixed 2H WeaponsXPMSPaarthurnax DilemmaImperiousUncapperSPERGBetter Eagle Eye2H RebalancePath of ShadowsSneak ToolsStealth Skills RebalancedMore HotKeysImm HUDQual World MapLaterns of SkyOpen CitiesSKyXPMoreHUDSIMWindow FullscreenImaginatorRealistic SunZoners High PerformanceExpanded Sky WeaponsImm WeaponsLost LongSwordsIns Celtic KatanaIns DragonbaneIns Dragon Katana
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