After putting in around 70 hours with the Remaster, I can honestly say I have no complaints about the remaster itself—it’s really well done. That said, some of the older mechanics are definitely starting to show their age.
A couple things I’ve been thinking about modding-wise:
1. Magicka Scaling Feels Outdated:
I didn’t pick a magic-based birthsign, so even with 100 Intelligence, my total Magicka caps at 200—and it just stays there. It feels weird that your Magicka doesn’t keep scaling the way Health does with Endurance. A mod that updates Magicka scaling to be more dynamic (like how Health increases over time) would make playing a hybrid or non-mage character a lot more interesting.
2. Soul Trap Needs a Refresh:
Soul trapping is a cool mechanic in theory, but in practice it feels clunky. On higher difficulties, enemies are tanky, so enchanted weapons run out of juice fast. I think the system would feel way smoother if capturing a soul also gave your weapon a bit of a recharge. A mod that tweaks soul trapping to support that kind of flow would really help balance out magic-based combat.