Jump to content

Andham1

Members
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About Andham1

Profile Fields

  • Country
    United States

Andham1's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. The only thing I can think of is to make sure gamepad is checked, or ticked, in the Gameplay Settings
  2. I think I found out the what causes this to happen. It happens when, so far, I add something to the game world via magic (summons and runes), yet doesn't occur with spells like mage light or candle light or from the illusion tree. I still would like to know why this happens though.
  3. I am not sure why this occurs, but sometimes (mostly during combat) the widgets, aside from SkyHUD, persist in the cross menu, inventory, and spell list. Once this occurs it remains until i reload the game. I was able to reproduce the results using the 'Flame Rune' spell for the glitch to occur. A couple of widget mods I am using are: 'A Matter of Time - A HUD clock widget' and 'Widget Mod - Ported for SSE' Any ideas on how to fix this glitch?
  4. It isn't working now that I have my mods enabled. And now when I open up a menu with magic related the game CTDs, which isnt your fault it is something I did.
  5. That worked. Thank you. I also disabled all, or the vast majority of them, and she was still in the buff , before i tried your command. I don't know why she was like this in the first place, but so long as she is properly clothed when she should be i do not care too much. Thank you again.
  6. The NPC in question is Faralda of The Mages College of Winterhold. I haven't started the Mage's quest line, so she is standing on the bridge under the first arch, and was wondering if there was a way to reset her, so that she would have clothing and still be progress the quest line, without a mod check.
  7. The two werewolf body mods i am using are: Tweaked Derrax Male Werewolf Animal Penis Special Edition Female Werewolf SSE I checked the files from both, and they do not seem to be overwriting from each one, but occupy is the location. What occurs in my game depends on what is later in the load list. 1) TDMWAPSE is above FWSSE. Playing as a female werewolf, I transform and my body is more feminine, and i find a werewolf body at Gallows Rock, to find that they are the vanilla body (no changes). 2) FWSSE is above TDMWAPSE. Playing as a female werewolf, I transform and my body is the default form (no changes). Travel to Gallows Rock, the werewolves there, DO have the added equipment. Why is there a conflict between these two mods, if neither one of them directly modifies the other and is it possible to have both of them function as intended at the same time? P.S. Not sure it matters pertaining to this inquiry, but I am not using the MTSE. I am using the Bloodmoon Rising Overhaul, but i had it disabled during the troubleshooting. I have no other mods that touch werewolves.
  8. I thought I saw one, yesterday, but people were asking for it's removal since it was a public version that a another user was working on. As of right now, it IS gone, and nor did I get the link to the actual mod being developed.
  9. You know when you notice something, you didn't before, and now it is all you can think about and how weird it is? For me that is the female Khajiit's tail and how it seem to be coming out of their ass. I noticed this after watching their tail shutter back and forth when walking, then I notice the brown patch on back of my Steel Armor, and thought, "That looks like where my tail is suppose to come out of." After that i stripped off my armor to get a better idea of where my tail IS coming out of... my ass (and what a beautiful one it is :smile:). After that, I did a search on the SSE mod list for a tail "fix", but did not find anything. The Oldrim (is that what people are calling the original/Legendary versions of it?) has a couple tail "fixes" and a few tail removers. Among those users discuss how the tail is, atomically in the right location. I did a few searches on cat and monkey anatomy, and while i can see it, i did not understand it :tongue:. My point? Hmm i kinda forgot it while writing this :psyduck:. ... I have no experience in modding, and while I have taken classes in character modeling (sculpting) and rigging (barely average in both). I do not think I would be able adjust the tail; or at least know how. So I am asking the community, if they know of a mod (either being made or is finished): That adjusts, or allow the user decide (i.e. bodyslide), the location of the tail and will work on SSE? If an Oldrim tail "fix" is compatible to the SSE could I get a link on how to do so?
×
×
  • Create New...
OSZAR »