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About HeewetSheldon

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I have been looking for a way to tell if an inside cell is public. The Cell.psc script contains only the "SET" function and the "GET" function is omitted. My search for a solution is unsuccessful so far. Does anyone have a solution or could guide me on it? Thank you very much!!
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Ondrea, I identify with every word of your post. For the most part, and to be honest me too, as soon as I started playing Skyrim my main interest was playing the game. Then I started creating MODs for myself and later, I thought that someone else could help them. As you say, it is still a reflection of society in general... each one immersed in their own bubble as a simple user. Sincerely.
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Thanks for your answer. Perhaps I have generalized in my post and it is not correct. I know that many like you endorse the MODs they use. :)
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Indifference and demotivation I will speak only for myself; and I'm sure other modifiers will understand me. I have created ten MODs. On the usefulness and valuation that each one of them has, it is not up to me to comment. Some have thousands of downloads. However, when it comes to endorsements, none exceed 5% of unique downloads. Skyrim without MODs is not the same game; neither better nor worse... I don't think about it either; yes, surely, with MODs, much more entertaining and varied. Creating a MOD is not an easy task even when, as in my case, it is fun. In addition to the well-known difficulties in relation to the tools available, creating a MOD requires a lot of study and a lot of time. I have many new projects. On my desk is the script of those MODs already published that I have the idea of improving... But I really feel a certain indifference and devaluation, in general, towards the task of the modifiers and I wonder if it's worth continuing to publish. Each download, I insist, each one of them, I feel like a prize. After all, that is the goal of the task. It was worth it, I tell myself. What is an endorsement for Nexusmod? "An endorsement is the easiest way for users to show their appreciation for a mod. These endorsements are counted and prominently displayed on every archive page, which can help users find files that the community has found useful or pleasant." https://help.nexusmods.com/article/45-what-are-file-endorsements And I want to note the last part of the Nexusmod definition: "...which can help users find files that the community has found useful or enjoyable." I wonder: why does someone who downloads a MOD and uses it for months or even years, not endorse it? Is it laziness, disinterest, indifference? Is it good in my game but not good enough to be in someone else's game? Is it good but not good enough to endorse it? Is rare. I think it's just laziness. Recognizing the work of the modifiers should be an act of good coexistence. If a download motivates the modifiers, an endorsement doubles that motivation. Creating and continuing to create MODs requires that those who dedicate their time and effort to it, be highly motivated. Those who enjoy community MODs should think that with an endorsement they benefit themselves.
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Indifference and demotivation I will speak only for myself; and I'm sure other moders will understand me. I have created ten MODs. On the usefulness and valuation that each one of them has, it is not up to me to comment. Some have thousands of downloads. However, when it comes to endorsements, none exceed 5% of unique downloads. Skyrim without MODs is not the same game; neither better nor worse... I don't think about it either; yes, surely, with MODs, much more trained and varied. Creating a MOD is not an easy task even when, as in my case, it is fun. In addition to the well-known difficulties in relation to the tools available, creating a MOD requires a lot of study and a lot of time. I have many new projects. On my desk is the script of those MODs already published that I have the idea of improving... But I really feel a certain indifference and devaluation, in general, towards the task of the moderator and I wonder if it's worth continuing to publish. Each download, I insist, each one of them, I feel like a prize. After all, that is the goal of the task. It was worth it, I tell myself. What is an endorsement for Nexusmod? "An endorsement is the easiest way for users to show their appreciation for a mod. These endorsements are counted and prominently displayed on every archive page, which can help users find files that the community has found useful or pleasant." https://help.nexusmods.com/article/45-what-are-file-endorsements And I want to note the last part of the Nexusmod definition: "...which can help users find files that the community has found useful or enjoyable." I wonder: why does someone who downloads a MOD and uses it for months or even years, not endorse it? Is it decision, disinterest, indifference? Is it good in my game but not good enough to be in someone else's game? Is it good but not good enough to endorse it? Is rare. I think it's just decision. Recognizing the work of endorsed moders should be an act of good coexistence. If a download motivates the moder, an endorsement doubles that motivation. Creating and continuing to create MODs requires that those who dedicate their time and effort to it, be highly motivated. Those who enjoy community MODs should think that with an endorsement they benefit themselves.
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I would like to know if there is a way to modify a package using a script. Mainly I would like to modify the location where the package is started. Also if there is any function to add a package to an alias already loaded on an NPC and running. I've tried PapyrusUtil's ActorUtil by adding a package but even though an AliasReference can be transformed into an Actor, it doesn't work.
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GetName is not a function or does not exist ¿¿?
HeewetSheldon replied to HeewetSheldon's topic in Skyrim's Skyrim SE
Hello!!!!I don't know if the tags are correctly placed. It's my first time adding code.I imagined it! I have SKSE installed and in my game the programs that use it work correctly, is there something I didn't do? -
GetName is not a function or does not exist ¿¿?
HeewetSheldon replied to HeewetSheldon's topic in Skyrim's Skyrim SE
Muy contento de que me hayas respondido. Dudas:"bob" es una variable de qué tipo? Tengo esa misma línea de comando definida con una variable Actor y otra ObjectReference (también probé una variable de tipo ActorBase).Vi ese ejemplo en el Kit de creación Wiki, lo implementé con el mismo resultado: "GetName no es una función..." Mi código: [code]Scriptname LAU_HospedadosScript extends Quest ¿Este extends es correcto? ¿Faltará una entrada? Función Listar(ObjectReference Ref) ;prueba con variable de tipo Actor, ObjectReference, ActorBase Actor myActor = ref como Actor ActorBase myActorBase = myActor.GetBaseObject() as ActorBase ; String theName = myActor.GetBaseObject().GetName() ;GetName no es una función... ; String theName = Ref.GetBaseObject().GetName() ;GetName no es una función... String theName = myActor.GetActorBase().GetName() ;GetName no es una función... String Sex = myActor.GetActorBase().GetSex() ;¡¡Esta bien!!! EndFunction [/code] -
Hello everyone. I am trying a script to display in a box some data of an actor. But I can't find a way to display the name. I tried: playerREF.GetBaseObject().GetName() playerREF.GetLeveledActorBase().GetName() playerREF.GetActorBase().GetName() Papyrus compiler response: GetName is not a function or does not exist I don't know if this is the right place for the question I want to ask. If not, I'll delete the post. With the same format I got GetSex; GetClass and GetRace... Could someone guide me? My script is missing something for GetName to be interpreted...
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Hi all. I would need two female voices to record one line of dialogue for a mod. One English-speaking voice and one Spanish-speaking voice. If someone in the forum had the predisposition and kindness, he would be very grateful. If there is someone available, write me a message on my profile. :smile: Hola a todos. Necesitaría dos voces femeninas para grabar una línes de diálogo para una modificación. Una voz de habla inglesa y otra de habla española. Si alguien del foro tuviera la predisposición y la gentileza, estaría muy agradecido. Si hay alguien disponble escríbame un mensaje a mi perfil. :)
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Hello friends, I hope you can help me. I'm trying to activate a Quest from a Quest Vanilla. The Quest Vanilla is the MQ104. It is the quest where the player kills his first dragon and discovers that it is a Dova. In that Quest, on stage 150 there is an activator for the Quest Vanilla MQ105 (The Call of the Voice). Since my MOD requires the player to be DragonBorn already, I write the following code. <MyQuest> .SetStage (10) I previously declared the <MyQuest> property The script compiles without problem. In stage 10 of my Quest I write: SetObjectiveDisplayed (10) Alias_ <MyQuest> .GetRef (). AddToMap () if MQ104.IsActive () SetActive () endif Where MQ104 is a declared property and Alias_ <MyQuest> a declared alias. The code compiles without problems. Starting the game, before reaching stage 150 of the MQ104 quest I do the test to see if the MOD is active: GetQuestRunning <MyQuest> = 1 When doing a GetStage <MyQuest> the answer is = 0. That is, I would be ignoring the code added to Vanilla's Quest MQ104 on stage 150. Ergo, Vanilla's MQ105 quest fires, but mine doesn't. I hope I have been clear with the detail of what happens. If you have questions or concerns, I answer them. Can someone tell me what I'm doing wrong?
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Hello community! I want to tell you that something unusual happens to me with Skyrim SE saves; I will try to be clear. The last saved game is game three (3). If I load this game directly, then the game, when saving it, causes an error that takes me to the desktop. Now: if before loading the game three (3) I load the previous two (2), and once the game two (2) is loaded, without leaving the open game, I load the three (3), there is no error and I can save my games normally. In my way of analyzing what happens, I sense that something ... a complement and another routine of the game is loaded in game two (2) and that this load remains residual on my PC so that later when loading the three (3) the error does not occur. Asked them: Has something similar happened to someone? Does anyone have a suspicion of what may be happening? Thanks!
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Hello community! I want to tell you that something unusual happens to me with Skyrim SE saves; I will try to be clear. The last saved game is game three (3). If I load this game directly, then the game, when saving it, causes an error that takes me to the desktop. Now: if before loading the game three (3) I load the previous two (2), and once the game two (2) is loaded, without leaving the open game, I load the three (3), there is no error and I can save my games normally. In my way of analyzing what happens, I sense that something ... a complement and another routine of the game is loaded in game two (3) and that this load remains residual on my PC so that later when loading the three (3) the error does not occur. Asked them: Has something similar happened to someone? Does anyone have a suspicion of what may be happening? Thanks!
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